[Darkwood-SCA] FW: [sca-west] AnTir/West WAR Scenarios

George Carlquist redbear at transedge.com
Thu Jun 16 10:52:12 PDT 2005


Warriors of Darkwood,

 

Here are the planned scenarios for West-An Tir.

 

Eric Bjornson, Provost

 

-----Original Message-----
From: sca-west at yahoogroups.com [mailto:sca-west at yahoogroups.com] On Behalf
Of graceyz25
Sent: Thursday, June 16, 2005 6:51 AM
To: sca-west at yahoogroups.com
Subject: [sca-west] AnTir/West WAR Scenarios

 

Here are the Scenarios for the WAR.  Should you have any questions 
please contact Sir Hathawulf directly. An-Tir Warlord. 
hathawulf at yahoo.com

These will be posted in the next day or so.  Thanks for being so 
patient.

HL Anika
Autocrat AnTir/West War


8AM to 12PM Armor Inspection

Welcome to this years AnTir-West war scenarios.  As the Holiday is 
on Monday, we will be having war scenarios both Saturday and Sunday. 
Saturday:
10:00 AM - Their illustrious monarchs of the Kingdoms of the West 
and An Tir will muster their troops and march them off to war.  
Bring your unit banners and display your unit's proud colors and 
listen to your King's words for the war.
10:45 AM - A Border Skirmish
     Archery (IS ALLOWED) in this battle.
     The peers of an army have sallied forth in an attempt to win a 
war in a quick strike.  However the Squires, sergeants, Men-at-arms, 
and anyone else that could get to a weapon rushed out to meet the 
peers.
     This is a non-Kingdom Specific battle - All monarchs and peers 
will face the rest of the fighters in a warm up battle.  Come join 
the slaughter... rather challenge to beat the best and get your 
sword arms a swinging.  
15 minutes to glean the arrows and allow the two Kingdoms to gather 
their forces and array them for the main battles.
BATTLE Set I - set of three (3) battles 5 minutes between battles
Caught in the Open: Close Up
     Archery (is NOT ALLOWED) in these battles.
     The armies reconnaissance forces have found each other as the 
Kings are surveying the upcoming war field.  The sides engaged 
quickly and closely. 
     Open field battles
     Combatants will line up within 30 Yards of each others lines 
(to better 
hear the cat calls).
     OBJECTIVE:  Last man standing - The side which has the last man 
standing in the battles is considered to have driven off the other 
Royal recon unit.

15 minute break
BATTLE Set II - set of three (3) battles 5 minutes between battles
Caught in the Open: w/Range
     Archery (IS ALLOWED) in these battles.
     After the recon skirmishes, the Kings return to their armies, 
gather their whole forces, and prepare to meet on the open plains.
     Three more open field battles
     ARCHERY Stipulation - There will be NO GLEANING of arrows 
between the battles.  Commanders and Archers must use tactics and 
arrow conservation. 
     Combatants will line up with 100 Yards of separation (allowing 
Archers
and Siege Engines to have their fun).
     OBJECTIVE:  Last man standing - The side which has the last man 
standing in the battles is considered to have controlled the field.
15 minute break
BATTLE SET III - set of two (2) battles with a fifteen (15) minute 
break (if the battle is quick this will be reduced to five (5) 
minutes).
Don't let them cross
     Archery (is NOT ALLOWED) in the FIRST battle.
     Archery (IS ALLOWED) in the SECOND battle.
     The armies meet once again at narrow spot in the river.  This 
vital section of the countryside is important to control.  There are 
dual bridges here with a fordable area between the bridges and no 
where to cross for miles in either direction.
     Bridge battle - w/3 total lives (2 resurrections). 
     Two bridges with a ford in between the bridges.  Royalty, 
Landed Barons, Royal peers and Chivalry are considered on horses and 
may stand in the ford.  All others must be on their knees.  Bridges 
are attackable from the ford side.
     OBJECTIVE:  To fully control one bridge and reach a banner on 
the opposite side.  Fully controlling a bridge means no opposing 
fighter STANDING on the bridge.
15 minute break
BATTLE SET IV - Set of two (2) battles with a five (5) minute break
Long live the Royalty of AnTir!
     Archery (is NOT ALLOWED) in the FIRST battle.
     Archery (IS ALLOWED) in the SECOND battle.
     The vanguard of the An Tir army is escorting the Royal family 
of An Tir to a fortified encampment.  The West has happened upon the 
vanguard escort and is trying to seize the opportunity to capture 
and ransom members of the Royal family.
     Broken Field Battle.
     Any Royalty upon the field that wishes to be a part of the 
battle MUST bring a banner to mark them.  King, Queen, Royal 
Highnesses, Prince & Princesses that have a banner can be captured.  
Each member with a banner must stay within 5' (feet) of the banner.  
Slaying the banner bearer will cause that royalty to pause until a 
new person bears the banner.  So Royalty, bring lots of guardsmen to 
protect you and take up your banner if needed.
     The ONLY banners on the field will be markers for the An Tir 
Royalty.
     TO CAPTURE:  The royalty must surrender to your forces.  
Participating royalty do not count leg blows (thus they can always 
walk).  When a member of the Royalty takes a killing blow, they are 
not killed, but can no longer fight.  They can still walk with their 
banner.  Thus, kill the banner bearers to slow them down and destroy 
their guards to overwhelm them and cause them to surrender.
     OBJECTIVE:  Each Royalty/banner is worth one (1) point.  The 
Royalty must make it through the opposing sides to reach a marked 
flag on the opposite side (there will be a couple of markers to 
spread the defense).  Each Royal that makes it to a flag counts as 1 
point for An Tir.  Each Royal captured counts as 1 point for the 
West.  Object is to score more points.
15 minute break
BATTLE SET V - Set of two (2) battles with a five (5) minute break
Long live the Royalty of West!
     Archery (is NOT ALLOWED) in the FIRST battle.
     Archery (IS ALLOWED) in the SECOND battle.
     The vanguard of the Western army is escorting the Royal family 
of the WEST to a fortified encampment.  An Tir has happened upon the 
vanguard escort and is trying to seize the opportunity to capture 
and ransom members of the Royal family.
     Broken Field Battle.
     <Same rules and Objectives as above>
15 minute break
BATTLE SET VI
Border Fort Siege: AnTir Defending
     Archer (IS ALLOWED)
     Castle Battle
     Each fighter has 3 total lives (2 resurrections).
     Castle and terrain will be developed prior to the battle.  
Heads up for announcements of moats, high walls, extra breaches, etc.
     OBJECTIVE:  Control the Castle by defeating the opposing army.
15 minute break
BATTLE SET VII
Border Fort Siege: West Defending
     Archer (IS ALLOWED)
     Castle Battle
     Each fighter has 3 total lives (2 resurrections).
     Castle and terrain will be developed prior to the battle.  
Heads up for announcements of moats, high walls, extra breaches, etc.
     OBJECTIVE:  Control the Castle by defeating the opposing army.

15 minute break
RATTAN FEST
No more scheduled battle sets for Saturday.  A one and a half (1.5) 
hour unlimited resurrection battle fought on the entire war field.  
Bridges and fords are crossable (fords are crossable on feet by 
everyone - ie one large bridge).
  SUNDAY:
10:00 AM
A long way from home:
     Archery (IS ALLOWED)
     Forty-Five (45) minute Unlimited resurrection battle to open 
the day.  There will be Five (5) banners at different places upon 
the battle field.  All banners are immovable.  
     Every Fifteen (15) minutes (approximately) a point will be 
awarded to the side with sole control of a banner (for each 
banner).  
     SOLE CONTROL:  No opposing fighters within touching distance of 
the banner (3 feet).  Any contested banner will garner no points.  
Any banner that does not have any fighter within three (3) feet will 
garner no points.
15 minute break
Circle of Champions:
     Archery (is NOT ALLOWED)
     Open field battle
     A time of games has been declared by the two Kings.  The armies 
gather upon the field to watch the champions fight.  However the 
battle lust grows as the fighters watch the champions and it will be 
inevitable that a fight will break out as the fighters with to join 
the game.
     The armies will gather and form a circle.  An Tir will form one 
1/2 the circle, the West the other 1/2.  10 feet will separate the 
wings of each army.
     Each King will pick 5 champions to fight:
          Sword and Shield - 9' Spear - Great Sword - 5' or less 
mass weapon - Heavy Archer.
     The champions will fight one after the other.  After the 5 
champions have fought, the Kings will meet in the circle (the armies 
will now put on their helms and stand).  When one of the Kings wins, 
the armies will then engage.
     OBJECTIVE:  Last side standing owns the field.
BREAK - until Kings ready their champion units
Champion Units:
     Archery (MAY BE ALLOWED - depends on the kings picks)
     Open field battle
     A wager of a fortified tract of land was made between the two 
Kings.  To determine the new owner, each Monarch has agreed to send 
a unit of champions out on the field to fight for this prize.
     The two Kings will choose equal sides of an agreed upon 
amount.  Examples:  10 Chivalry/Royal peers AND 10 
Squires/unbelts...  10 Chiv & 20 Unbelt...  20 & 20.  Archers are 
allowed if chosen by the King.
     OBJECTIVE:  Last side standing claims the King's prize.
5 minute break - most the army is rested
Enemy in front of us, Enemy behind us:
     Archery (IS ALLOWED)
     Bridge Battle
     Each army has taken control of a bridge only to find an enemy 
army has emerged behind them.  Now they are cut off from the other 
1/2 the army and on opposite sides of the river.  How will they meet 
up?
     Each Army is divide in two.  One 1/2 of the army is placed on 
one side of one bridge and the opposite side of the other bridge.
     FORD is not useable... only the bridges
     OBJECTIVE:  Last side standing.

15 minute break
With Tournaments planned in the afternoon on Sunday, the rest of 
the war will consist of ad hoc battles for those that wish to play 
war.  
*************************************************

-In Service
-Sir Hathawulf Spearbreaker
-Warlord of An Tir






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