This section describes the chapters presented in this book,
as well as information on how the chapters are structured.
This book contains the following chapters:
Chapter 1, ``Overview of the Graphical Environment''
presents an introduction to software that
composes the SCO OpenServer Graphical Environment and how you can customize it.
It also provides an overview of many of the files you will
use to configure the Graphical Environment.
Chapter 3, ``Customizing startup of the Graphical Environment''
explains how to use scologin, the startx
script, and scosession to manage your X server sessions.
It also includes instructions for configuring scologin
to manage multiple displays, including X terminals, and
information on how to start a Graphical Environment session on an X terminal.
Chapter 4, ``Running remote programs''
explains how to run remote clients during an Graphical Environment session.
This chapter includes information on X security issues related
to remote clients accessing your display.
Chapter 5, ``Understanding resources''
provides an overview of some basic concepts in customizing
the appearance and behavior of clients,
including how to define resource specifications and
how to use the resource database.
This chapter is a useful reference for other
chapters in this guide that discuss the specifics
of setting different types of resources.
Chapter 6, ``Changing colors''
discusses how to change the colors using resources and
how to use the scocolor client for administrative
purposes.
Chapter 7, ``Changing fonts''
discusses how to specify the fonts that are used during Graphical Environment sessions,
including how to set font resources and how to define
font aliases.
Chapter 10, ``Configuring mouse behavior''
describes how to modify the functionality of your mouse so
it accommodates left- or right-handed use.
This chapter also discusses modifying the rate of
speed at which the mouse cursor moves on your screen
and the time allowed between clicks when a user
performs a double-click operation.
Chapter 12, ``Customizing the window manager''
provides an overview of the window manager configuration file,
including a list of the window manager functions that
you can specify in this file, and describes how
to switch the SCO Panner window manager from the default pmwm
mode to mwm. This chapter is useful
as a reference when using the following chapters that
cover specific aspects of window manager configuration.
Chapter 20, ``Creating objects for the Desktop''
explains how to create objects for accessing applications
from the Desktop, either using the object builder (objbld)
or manually. On the surface, objects are
impossible to distinguish from Desktop icons, but the
actions performed by an object are implemented differently
than they are for icons.
Chapter 25, ``Writing Deskshell commands''
describes the Deskshell script language,
including the conventions and syntax for coding the scripts.
These scripts are used in the various rule files and
object scripts.