10 o'clock high
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The Mesquite County Wars Campaign
by Darrell Empey and Gary Price. A series of games for GWH's
"Legends of the Old West", set in a very picturesque 25mm Western
town. First, a short practice game or two to learn the mechanics,
then a discussion of the campaign itself (which will begin in
April). A truly eye-candy gaming experience complete with scheduled
Guest Appearances by Black Bart, Judge Fogey and Heffe Gink. 4-10
players, everything supplied but feel free to bring your own figures
if you'd like.
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11:00 AM
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Deadful Medley -or- A Night at the (Peking) Opera
by Eric Lindberg. Pulp adventure meets Hong Kong martial-arts film
for a high-kicking, bone-crunching, action showdown! In late 17th c.
China, bandits, triads, and various others vie for control over an
ancient musical instrument alleged to have mystical powers. Includes
Kung-fu, Sword-fu, Spear-fu, Whip-fu, Clown-fu, Ninjas. Heads do
roll. Joe Bob says check it out. The rules are called Astounding
Tales, 4-10 players, everything provided.
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11:00 AM
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Tactica II
by the Usual Suspects.
Another playtest of Tactica II, once again
using a classic clash between Alexander's Macedonians and King
Poros' Indians to test the rules.
Arrows and pikes and elephants, oh my!
Everything provided in 15mm.
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12:00 AM
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Guards Meet the Death Head
by Richard Henkus.
On 12th July, 1943 only remnants of a Russian rifle division stand
between the key rail head at Obayan leading to Kursk and the SS
PanzerGrenadiers of 'Totenkopf'. The 10th Guards Tank Corps hopes to
stop them. Using Richard's own computer-assisted Active Armor
rules with fog of war so complete you'll wonder which side your
miniatures are really on. For 2-4 players.
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12:00 AM
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WWII in the Western Desert
by Richard Pullin. An Aussies vs. Afrika Korps clash in a Western
Desert setting featuring barbed wire, tank ditches, trenches, and
fast vehicles with thin armor and small guns. Rumors of Stukas
abound. WWII game using Rapid Fire! rules and 20mm figures
for 3 to 6 players.
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11:00 AM
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Tactica II playtest
by Chris and Doug and Bob.
The Second Punic War... Rome versus Carthage... elephants versus
Hastatii. This will be a playtest with some new line relief rules.
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11:00 AM
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Another Day in Mesquite County
by the Empey Gang. The Mesquite County Wars Campaign continues.
Another in a series of LotOW games. New players are welcome, and
everything is supplied by these friendly old coots of the SBGC, but
don't be fooled by their gruff charm... they'll shoot at you, too,
given half a chance. So saddle up, join in the fun, and watch your
back, mister.
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2:00 PM
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Vistula Bridgehead 1944.
The Russian 3rd Guards Tank Corps has established a bridgehead
across the Vistula river. A kampfgroup from the 25th Panzer Division
seeks to contain the damage. Rules are
Active Armor WWII,
a computer assisted division/corps-level gaming system that does all
the bookkeeping, leaving you free to play the game. 2-3 players,
everything provided.
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11:00 AM
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Mesquite County Wars
by the Empey Gang. Yet another rip-roaring game of shoot 'em up in
the late 1800's American Southwest. Everything supplied as usual.
Starring Capt. Newcom, Black Bart, Zechariah Bana and Sheriff John
Cahill. Possible guest appearances by Kid Wade, Thomas Anderson,
Sheriff Dan Marino, the inscrutable Lo Pan, and you.
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11:00 AM
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The Punic Wars
by Chris Salander and Doug Lange. Republican Romans versus
Carthaginians in 15mm. Tactica II playtest. We will try to get two
battles in.
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11:00 AM
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Vistula Bridgehead 1944.
by Richard Henkus. The Russian 3rd Guards Tank Corps has established
a bridgehead across the Vistula river. A kampfgruppe from the 25th
Panzer Division seeks to contain the damage. Rules are Active Armor
WWII, a computer assisted division/corps-level gaming system that
does all the bookkeeping, leaving you free to play the game. 2-3
players, everything provided.
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2:00 PM
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Battle of Towton
by Eric Lindberg. A Big Battle DBA game of the pivotal Wars of the
Roses battle. All figures and terrain provided.
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11:00 AM
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Critter Commandos
by Dave Smith. Bugs Bunny meets Warhammer 40K... everything
provided for 4-6 players. Just bring your sense of humor.
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High Noon
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Legends of the Old West
by the Empey Gang. More thrilling episodes in the ongoing drama
around Mesquite County, where gun totin' roughnecks make Boot Hill a
booming Western development project.
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12:00 PM
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Dreadnought Hunting
a game of General Quarters by Ix. Once again, the French and
Italians grope around the Mediterannean in a double-blind,
map-based mini-campaign, seeking each other out for a fleet-sized
1916 slugfest. Using 1/6000 scale miniatures and lots of cool little
naval gaming toys.
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12:00 PM
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The Romans Go To Asia
by the Infinite Loop Playtest Group (Chris, Bob, and Doug). Romans
take on Seleucids in 15mm, in another Tactica II playtest. 2 to 6
players.
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5:00 PM
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The Battle of Mons, August 1914
by Chris Salander.
The British Expeditionary Force marches off its ships and into
Belgium to stop the Huns; but they did not expect that there would
be so many of them... Square Bashing (fast play) with 20mm
miniatures. 2 to 4 players.
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5:00 High
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Legends of the Old West
by the Empey Gang. The action continues in Mesquite County. Saddle
up, grab your guns, and ride on in for the sundown shootout!
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11:00 AM
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Rome Versus The Barbarians
by the Tactica Zombies: Doug, Bob, and Chris.
Travel back to the days when men were men and togas were cheap.
The wild and crazy guys from the North meet up with Marian's
Legions. 15mm Tactica II playtest. Wear your woad.
Everything provided.
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11:00 AM
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Vermillion Gorge Aftermath
by the Empey Gang.
Another Old West rip-roaring shoot-'em-up as marauders from the
recent Vermillion Gorge cattle rustling affair have been tracked to
a remote ranch. Part of the Legends of the Old West campaign,
presented by those ol' hombres from the Mesquite County Bullit
Spitters Society. Newbies should show up at 11:00 AM for some rules
learnin'. The actual game begins at high noon.
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11:00 AM
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Siege at Baba Ram, 1857, Indian Mutiny
by Bob Bergman.
The surrounded defenders of the British residency at Baba Ram fight
to keep from being overrun by the mutinous sepoys of the Bengal Army
and their Afghan mercenaries. All players are on the same side
(although some players can move the mutineers for me if they want to
help). Area movement, fast play, plenty of nail-biting moments,
Flashman, Lt. Faversham, Gurkhas, Highlanders, Rifle Corps, and even
Gunga Din as a young man - plenty of fun for everyone! Bob's
variation of the MacDuff to the Frontier colonial rules.
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5:00 PM
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The Battle of Britain or Thereabouts
by Chris Salander.
1/144 scale models take to the skies as the Germans attempt to bomb
Britain into submission. Introductory scenarios for new players,
unusual new planes and scenarios for the more experienced.
Using John Stanoch's Squadrons rules set, with a hexless
implementation by Chris Salander.
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11:00 AM
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Crimean War Story
by Bob Burke. A 15mm game using Bob's own published rules,
They Died For Glory.
Up to 8 players, everything provided.
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11:00 AM
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Poker Night
by The Empey Gang.
Just a quiet afternoon of card shufflin' and double dealin' - 'til
the shootin' starts. Everything supplied but bring luck, you'll need
it. Part of an ongoing LotOW Mesquite County Wars campaign,
presented by the Heffe Gink Loanatorium.
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12:00 PM
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Belleau Wood, 1918
by Chris Salander.
As the Germans press on towards Paris, the American command throws
into the front line the only experienced troops they have, including
the U.S. Marines. The first sergeant to reach the area encounters
a retreating Frenchman who encourages him to do the same. His
reply? "Retreat hell. We just got here." If there is enough time
and interest, the game will include both the US attack and the
German counter attack. "I would rate them as Stormtroopers." -
General Ludendorff about the US Marines. Rules: Square Bashing
Scale: 20mm
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1:00 PM
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Wadi You Mean, There's a Tank Behind That Hill?
by Stan Kubiak.
Armor-only (maybe; maybe not) battle in the Western Desert in WW2
using Flames of War rules; 15mm British and Afrika Korps tank units
meet in a free-for-all amidst the hills and wadis of
Bir-el-Something-or-Other. 6-8 players or so.
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6:00 PM
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The Napoleonic Wars
by Ix Nichols.
The GMT boardgame depicting the entire Napoleonic
Wars from start to finish.
This is a superb game with excellent
replay value - no two games ever go the same way.
Up to 5 players, no experience necessary.
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11:00 AM
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The Battle of Brunswick, 1809
by Chris Salander. The Duke leads his Black Band home, only to find
his way blocked by a force of Westphalians. Can he cut his way out
or will he die gloriously in a duchy famous for liver sausage? Need
a Napoleonics fix? This is it -- a small, fast game using General de
Brigade and 20mm figures. Scenario originally published in
Battlefields, Age of Napoleon, and GdB scenario book #2.
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11:00 AM
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Siege of the "No-Luck" Residency, 1857, Indian Mutiny
by Bob Bergman.
Another return of the popular, fast-moving Indian Mutiny game where
everyone plays on the same side. The surrounded defenders of the
British residency at No-Luck fight to keep from being overrun by the
mutinous sepoys of the Bengal Army and their Afghan mercenary
allies. Area movement, random events, fast play, plenty of
nail-biting moments, Flashman in the Great Game, Lt. Faversham,
Gurkhas, Highlanders, Rifle Corps, and even Gunga Din as a young man
- plenty of fun for everyone! Bob's variation of the MacDuff to the
Frontier colonial rules, heavily modified. Everything provided, just
get yourself to the frontier and join your unit.
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11:00 AM
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The Flying Monkeys
by Lawrence Goslinowski. WW1 aircraft in 1/144 scale aircraft do
battle over the fields of Campbell, using Mr. Stan Kubiak's
published rule set, Aerodrome version 1.1.
The planes will all be Lawrence's early to mid-war models.
Lawrence will be trying a nonstandard maneuver along with a rule
modification: everyone who shoots will be rewarded... Up to 8
players.
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12:00 PM
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Bentonville - "Last Stand in the Carolinas" March 1865
by Richard Henkus.
At a small plantation near Bentonville, Joseph E. Johnston and what
is left of the Army of the Tenessee plans a trap to destroy
Sherman's advancing XIC and XX Corps. A 15mm American Civil War game
using Fire and Fury rules. 4 hours, 2 to 4 players. Everything
provided but the rebel yells.
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mail it to the webmaster. Please include a brief description of the
game, a start time, and the size/number of 4' x 4' tables required.
If you don't specify a time, the game will be scheduled at either 12:00
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convenient),
and the default table size is 4' x 8'. You may include downloadable
files
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