Tuz Island is an independant neutral nation. The player of the
Empire or the Republic may declare war on it during his own turn
and thereafter conquer it (it is undefended).
The nation which conquers it provokes the
neutral nations of board 5 to help the other side. Each neutral
city of board 5 produces it's pp value in RS steps (use a 4th color
of blocks). These RS blocks are controlled by the enemy of
the nation which conquered Tuz. They may not be attacked
while in the coastal hexes or land hexes of a neutral nation.
Once one player conquers Tuz, treat it like any other unfriendly
terrain on the map; if it is garrisoned the owner may use its
production.
The supply of RS blocks from board 5 continues for the rest of the
game, regardless which nation owns Tuz.