Some additions to Victory
Like most gamers, I can't leave well enough alone. :)
Below are links to some things I've written to expand Victory.
If you'd like to contact me, you
mail me here. I'd love to hear your comments, suggestions, and
feedback about anything you find here.
- Optional Rules
- Miscellaneous Rules
This is a collection of optional rules for throwing into
scenarios, to add that "twist" that makes scenarios
unique and interesting.
- Supply-based Turn Sequence
This is an adaptation of CG's fun and elegant turn sequence
from the the Civil War and Block Front games. It lengthens
and complicates the game somewhat, but darn it, it's a
beautiful game mechanic for simulating strategic-level
logistics and C3 problems.
- The Tux War
The Republicans try to throw off the yoke of the
loyal Monarchists in a bloody civil war.
- Monkey in the Middle
One big empire fights a 2-front war against 2 smaller
ones. Every player has his own victory conditions, but
players on each side must co-operate.
- The Desert War
2 nations fight over a desert colony area with limited
supply and small numbers of units.
- The Front
The League of Free States offensive to conquer the
Socialist Confederation has bogged down on a 500+
mile front. The stalemate must end before the Chairman
of the League starts purging his unsuccessful officers.