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When I started playing GQ, I was bothered by how long it took to resolve
shooting. I like the gunnery system - it's streamlined and elegant, and
captures a lot of the "feel" of era gunnery with very minimal mechanics.
Unfortunately, in practice the process of measuring each shot
and looking it up in the Straddle Table slows the gunnery phase to a
crawl.
To help solve this problem and speed up the game, I decided to make
pre-measured "range finders", and cut out all the fiddling with tape
measures and tables.
For the sticks, I settled on 3/16" fiberglass rod, which I found at
Tap Plastics. It's cheap, light,
can be cut and sanded pretty easily (with the proper skin and breathing
protection), takes paint, and won't warp or bend or break even at small
diameters.
I cut the rods into lengths matching the maximum ranges of each set of guns
in the Straddle Table. The "shooting" end I sanded off at an angle, so that
I could have a point for the originating end of the shot, and also so I
could have a flat tab to write on.
I painted the sticks in alternating colors, to represent the range bands in
the table (one range band for each die score, from 0-9). In the middle of
each range band, down one side of the stick, I wrote in white ink the d10
score needed to hit at that range, and the maximum armor that could be
penetrated. On the flat tab at the shooter's end (die score 9), I wrote the
range of calibers the stick represents.
I painted the range bands in colors, to maximise the use of visual aids to
the gaming process:
- The first three range bands (die scores 9, 8,
and 7) I painted in alternating reds. These represent the "minimum range"
band from the Straddle Table. Since I use color-coded dice, the red range
bands on the stick indicate a -1 to the score of the red die when
calculating hits. This also visually indicates the ranges at which rapid
fire is possible.
- The last three range bands (die scores 2, 1 and 0) are painted in
alternating blues. These are to represent plunging fire at extreme ranges, a
house rule I like to play with in the WWI era. Hits in the blue
range bands give a -1 to hits on the blue (hull) die.
- The middle range bands are painted in alternating grays, since there
are no special modifiers for shooting at these ranges.
These range finders also have several unintended advantages:
- Gunnery is now so visual and intuitive, even exhausted
last-day-of-the-convention gamers can get through it without confusion.
- It's much easier to explain shooting to new players.
- It's now very easy to see just how the ranges of the various calibers
compare - and just how badly your opponent outranges you.
- They increase the visual appeal of the game. Gamers love toys.
Notes
Below are some notes that might help you if you decide to do
something like this yourself:
- Danger: In retrospect, I shouldn't have sharpened the ends of my
range finders, since I managed to make innocent gaming props into somewhat
dangerous weapons as a result. If you do this project yourself, I suggest
you don't sand down the end to a point. Leave it blunt, either rounded or
squared off.
- Scale: These sticks work great when playing at "centimeter
scale", where 1 cm on the table is 1 inch in the rules. At this scale, the
longest WWI range finders are just over a yard long (37"). Were you to do
this at actual book scales, however, all the range finders for battleship
gun calibers would be between 6.5' and 7.8' - probably too unwieldy to consider.
This is really a 1:6000 scale prop.
- WWII: I don't own any WWII lead, so I don't have any WWII range
finders. I have considered it, though, and I realized that the extreme
ranges of big WWII era guns will make for some heinously long measuring
sticks, unless some compromises are made. I'd say the maximum length of any
measuring stick should be 120 cm (just shy of 4 feet), the maximum range of
shooting without spotter aircraft. Since it's rare for a game to feature
spotter aircraft, this would cover most of the GQ1 games played, and speed
up most of the shooting even in games that do have spotter aircraft. It
won't slow the game too much to pull out the tape measure for those rare shots
over the horizon, since the range finder stick will tell you if the target
is outside the "1" range band, and the tape measure only needs to tell you
that the target is inside the "0" range band.
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