Deployment TilesWhen playing campaigns, it's good to reduce set-up times as much as possible. One of my ways of doing this is with deployment tiles.
To keep deployments secret, I provide 1 foot square box tops (12" x 12" x 2.5"). I found these at The Container Store. They are collapsible, making storage and transportation easy.
Since I use 1:6000 scale miniatures with a ground scale of about 3" to the mile, a square foot is plenty of sea room for several squadrons operating together. However, I give players the option to use as many tiles as they wish, in any orientation they wish, under the assumption that an admiral has only his own self-discipline to keep him from scattering his fleet across the sea from horizon to horizon.
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Turn Templates
Originally, I made turn templates by reducing the templates in the book on
a copier (so that each side was 1 cm across) and printing them on cardstock.
This worked fine, but was ugly. Cardstock is also so lightweight that little
pieces of it tend to blow away every time you set down a large, flat object,
like a rulebook or clipboard of SDSes.
Next I made my own "combo" templates out of clear plastic that combined a 15 cm ruler with a turn template at each end, and a vertical side that could be laid down to measure gunnery arcs. These were very useful for a while, but very labor intensive. I only made two. Eventually, I concluded that measuring distances in cm was too fiddly, and slowing the game down. I decided that I wanted all measurements to be done in inches or with pre-measured devices like my gunnery range finders and torpedo range finders. Unfortunately, at about 3" to the mile on the table, one inch isn't granular enough to represent minor differences in speed, so I decided the minimum measurement I'd use was 1/2". My SDSes reflect this. My turn templates are cut from styrene sheet, and are 1/2" on each flat (and, being octagons, 45° angles around each point). To blend them into the scenery a little better, I painted them a deep blue that complements the sea cloth color without matching too closely (I don't want them getting lost...). To facilitate picking them up or putting them down in the midst of tiny little formations of eentsy-weentsy shippies without making unintented movement adjustments, I put a steel brad through the middle of each one. This made the center of each turn template magnetic. To pick up and move around the templates, I made magnetized sticks by expoxying tiny little 1/8" round NdFeB super-magnets (from www.wondermagnet.com) on the ends of 6" lengths of 1/8" clear plastic rod. These short rods grab hold of the brad in the middle of the turn templates and can lift them, turn them, or stand straight up (if the top of the brad is flat enough).
Accurately cutting the plastic turn templates into octagons was a little bit difficult - it's very easy to get uneven sides. Ironically, after I was finished making mine, I discovered that I already had some Woodsies Octagons of exactly the right size, pre-cut and waiting in a drawer. If you decide to do this project yourself, I recommend going to a craft store and getting these. If you just glue a dowel to the center of a Woodsie octagon and spray paint the whole thing blue, you can have a couple dozen cheap turn templates in about 3 hours (and most of that time spent waiting for paint and glue to dry).
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Sinking Markers
I got this idea from my friend Doug Ferrell, who invented them for his own
WWII 1:6000 scale miniatures.
I created little oval markers that are labeled with the numbers 1 through 6. When a ship takes its final hit and begins to sink, one of these oval markers is put alongside it, showing a white number 1. In the last phase of every turn, a d6 is rolled for each of these oval markers; if the die score is equal to or less than the number on the marker, the ship goes under and clears the way for movement through the area. If the die score is higher, the marker is flipped or replaced to increment the number up by one. There are a few nice things about this system:
I know, I know, an oil slick is anachronistic for most WWI era ships - but there's no such thing as a "coal slick", is there? I tried painting the markers with specks to represent detritus, crewmen, lifeboats, etc. It doesn't look right, so I went back to the black splotch. |
Evasion Markers
Small ships taking "evasive action" is a common feature of GQ games, but
it was always hard to keep track of which ships were evading during combat.
I settled that with some markers.
For years I had a sheet of styrene molded with a "cobblestone" pattern, for some project I never got around to. One day I finally decided that the cobblestone would probably look like wavy sea surface if I painted it dark blue and drybrushed it with a lighter blue. It turned out it was no good for basing ships (the uneven surface is difficult to adhere anything to), but when I cut it into 1/2" squares and painted them with curving white wakes, the evasion markers were born. This prop takes almost no time to make, and it helps a lot as a visual aid. To save time and effort, you could just slice some thin balsa or sheet styrene or card stock into the right size pieces, paint it a blue that matches your cloth or ship's bases, and drybrush a curving wake on each flat. You'll have dozens of the buggers in less than an hour.
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